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Tag: Unreal Engine
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  • Vehicle Modeling in Unreal Engine 4

    Abstract: Vehicle modeling software has presented considerable challenges in properly representing vehicle mobility in extreme conditions. We have recently been developing new vehicle models and scenes in Unreal Engine. Unreal Engine is best known as a video game creation platform focused on graphics and has relatively few options for real world accurate physics modeling. UE4 allows for lots of customization internally or via supplemental C++ code, so this can be mitigated by the addition of various functions to account for different situations a vehicle might be in. We have successfully implemented the following: accurately functioning wheeled vehicles, tracked vehicles, and created simulated and real world environments, downloaded through Geowatch heightmaps. Each environment can have various terrain conditions including soil, rock, snow, and sand applied across its surface. Modeling snow in these environments is of particular interest and recent motion resistance and sinkage models have been integrated into the software to affect graphics and vehicle performance. This new model for vehicle mobility offers an opportunity to improve the physics and graphics of differing terrains especially for winter conditions. The new model also allows for features to be updated and added with ease in the future.